

Each Chapter concerns the hunt for a single monster, and is generally playable in 1-3 sessions of face-to-face play. The game plays out in a series of linked Chapters. However, if and when a protagonist finally falls to the Imp, they become a monster - and their player is invited to become the Editor for the next Chapter, finishing the story of the unfortunate soul as it is hunted down by its former companions. While the odds are in the Imps favor, it is certainly possible to fight to regain humanity, and end your story free of perversion.

The core mechanic of the game is a simple d6-based system that represents the tension between perversity and humanity. Only by fighting those who have given in to their own Imps, and literally transformed into creatures of the night, can they gain redemption and reject their Imp - but the struggle itself continually tempts them to embrace their perversity and become damned. These protagonists are people who have an Imp of the Perverse on their own shoulders, impelling them to commit terrible deeds. One player takes on the role of the Editor, who creates monsters and sets the stage for the rest of the players, who take on period-appropriate Dramatis Personae, to fight against the horrors that stalk the night.

Imp of the Perverse is set in a Gothic America of the 1830s-40s where monsters are real. Thank you backers! Communityĭo you have questions about the game, or stories to share? Visit the Imp of the Perverse community over at itch.io! This is a bit of an experiment, but for now it’s the official place for talking about Imp of the Perverse.
